TiledMapApplier Class
A map applier that tiles (repeats) a map on top of a mesh.
NuGet/Assembly: Carmenta.Engine.5.17.0.nupkg (in the CECore assembly)
Syntax
public class TiledMapApplier : MapApplierRemarks
A TiledMapApplier applies a map to the surface of a mesh by tiling (repeating) the map on top of the mesh. The mapping used is a simple 2D projection where only the X and Y coordinates of the mesh are used (tiling can only be made in the X-Y plane).
Inheritance Hierarchy
System.Object
EngineObject
ResourceObject
MapApplier
TiledMapApplier
Platforms
Windows, Linux, Android
TiledMapApplier Members
The TiledMapApplier type has the following members.
Constructors
| Name | Description |
|---|---|
| TiledMapApplier | Initializes a new instance of the TiledMapApplier class. |
Properties
| Name | Description |
|---|---|
| IsDisposed | Gets a value that tells whether the current TiledMapApplier has been disposed. Inherited from EngineObject |
| Name | Gets or sets the name of the TiledMapApplier. Inherited from ResourceObject |
| NativeHandle | Gets the native Carmenta Engine kernel object the current TiledMapApplier represents. Inherited from EngineObject |
| Offset | Gets or sets a value offsetting the map before it is applied. |
| Scale | Gets or sets a value scaling the map before it is applied. |
| IUserProperties.UserProperties | Gets the AttributeSet that contains the user properties. Inherited from IUserProperties |
Methods
| Name | Description |
|---|---|
| Clone | Creates a copy of an object. Inherited from EngineObject |
| Dispose | Releases the reference to the native Carmenta Engine kernel instance the EngineObject represents. Inherited from EngineObject |
| Equals | Determines whether this instance is equal to another. Inherited from EngineObject |