MapApplier Class
Abstract base class for all map appliers.
NuGet/Assembly: Carmenta.Engine.5.17.0.nupkg (in the CECore assembly)
Syntax
public abstract class MapApplier : ResourceObject
Remarks
A MapApplier describes how to apply a Map to the surface of a mesh. It is an abstract base class that can not be instantiated.
Inheritance Hierarchy
System.Object
EngineObject
ResourceObject
MapApplier
DirectionMapApplier
TiledMapApplier
Platforms
Windows, Linux, Android
MapApplier Members
The MapApplier type has the following members.
Properties
Name | Description |
---|---|
IsDisposed | Gets a value that tells whether the current MapApplier has been disposed. Inherited from EngineObject |
Name | Gets or sets the name of the MapApplier. Inherited from ResourceObject |
NativeHandle | Gets the native Carmenta Engine kernel object the current MapApplier represents. Inherited from EngineObject |
IUserProperties.UserProperties | Gets the AttributeSet that contains the user properties. Inherited from IUserProperties |
Methods
Name | Description |
---|---|
Clone | Creates a copy of an object. Inherited from EngineObject |
Dispose | Releases the reference to the native Carmenta Engine kernel instance the EngineObject represents. Inherited from EngineObject |
Equals | Determines whether this instance is equal to another. Inherited from EngineObject |