Map Class
Abstract base class for all maps that can be applied to meshes.
NuGet/Assembly: Carmenta.Engine.5.17.0.nupkg (in the CECore assembly)
Syntax
public abstract class Map : ResourceObjectRemarks
A Map is basically an image with geographical bounds that can be applied (with a MapApplier) to the surface of a mesh. It is an abstract base class that can not be instantiated.
Inheritance Hierarchy
System.Object
EngineObject
ResourceObject
Map
TextureMap
Platforms
Windows, Linux, Android
Map Members
The Map type has the following members.
Properties
| Name | Description |
|---|---|
| Bounds | Gets or sets the geographical bounds of the map. |
| IsDisposed | Gets a value that tells whether the current Map has been disposed. Inherited from EngineObject |
| Name | Gets or sets the name of the Map. Inherited from ResourceObject |
| NativeHandle | Gets the native Carmenta Engine kernel object the current Map represents. Inherited from EngineObject |
| Smooth | Gets or sets a value indicating if filtering should be used when applying the map to a mesh. |
| IUserProperties.UserProperties | Gets the AttributeSet that contains the user properties. Inherited from IUserProperties |
Methods
| Name | Description |
|---|---|
| Clone | Creates a copy of an object. Inherited from EngineObject |
| Dispose | Releases the reference to the native Carmenta Engine kernel instance the EngineObject represents. Inherited from EngineObject |
| Equals | Determines whether this instance is equal to another. Inherited from EngineObject |