MosaicWriter.AdjustTileLevel Property
Gets or if uninitialized sets the adjustment to tile level.
Syntax
public System.Int32 AdjustTileLevel { get; set; }
Property Value
Default: 0
The adjustment to tile level.
Remarks
MosaicWriter will automatically find a good tile level to render frames to based on the size of the frames' footprints and the resolution of the frames' textures (limited by MaximumResolution). By default the tile resolution will be selected so that the tile's pixel size will be roughly equal to that of the projected frame. The AdjustTileLevel property modifies the calculated detail level by the property's value. The value 1 gives one level more detailed tiles and -1 gives one level less detailed tiles. The AdjustTileLevel property not affect the detail of a rendered frame if the existing tiles in the area of the frame are more detailed.
The value may be edited if a table with the given TableName does not yet exist, signified by the Initialized property being False.
Platforms
Windows, Linux, Android