Material.Wireframe Property
Gets or sets a flag indicating if the mesh should be drawn normally, or as a wire frame.
Syntax
public System.Boolean Wireframe { get; set; }
Property Value
Default: false
True to draw the mesh as a wire frame; False to draw it normally.
Remarks
The wireframe will be colored and textured as specified in material.
Wireframe is not supported under OpenGL ES. The API is always used for Android and can also be used on Linux. See the Graphics renderers supported by Carmenta Engine page for more information about when OpenGL ES is used for Linux.
Platforms
Windows, Linux, Android