GlobeView.IntersectGround Method
Thread safety: This method is not thread-safe and it should only be called from the GUI thread. Show
IntersectGround(Point rayOrigin, System.Double rayBearing, System.Double rayPitch)
Finds the intersection between a ray and the world geometry.Syntax
public Point IntersectGround (
Point rayOrigin,
System.Double rayBearing,
System.Double rayPitch
)
Parameters
rayOrigin
Type: Point
The ray's origin in long-lat coordinates.
The ray's origin in long-lat coordinates.
rayBearing
Type: System.Double
The ray's bearing in degrees.
The ray's bearing in degrees.
rayPitch
Type: System.Double
The ray's pitch in degrees.
The ray's pitch in degrees.
Platforms
Windows, Linux, Android