GlobeTileLayer.MostDetailedTileScale Property
Gets or sets a value specifying how detailed tiles the GlobeTileLayer should load.
Syntax
public System.Double MostDetailedTileScale { get; set; }
Property Value
Default: 0.0
A value specifying how detailed tiles the GlobeTileLayer should load.
Remarks
This property can be used to control how far the GlobeTileLayer continues to split tiles into smaller, more detailed ones as they get closer to the camera, i.e. the smallest possible tile size.
Just like for the MaxScale property, the scale value is converted to a distance in meters. At this distance and beyond, (possibly limited by MaxScale), tiles are loaded as normal. But tiles closer than this distance will not be split further; all tiles within the distance will be loaded at the same size and scale.
If the property is not set, a scale value of 1000 is used. This will result in a smallest tile size of about 300 meters, loaded at a resolution of about 10 meters.
There are two different cases when you might want to use this property:
In many cases, splitting a loaded tile into smaller tiles as it gets closer to the camera is unnecessary, if the smaller tiles will just reload the same data as the bigger one. This property can be used to specify a limit at which there is no point to split a tile further. You can even set this property and MaxScale to the same value, to make the layer load all tiles at the same size and scale.
The property can also be used to make the layer split tiles into even smaller, more detailed ones than the default. This can be useful if you have very detailed data that you want to display close to the camera.
Note that the property does not affect how detailed data will be loaded for a specific tile; it only controls when to stop splitting tiles into smaller ones.
Platforms
Windows, Linux, Android